mod-autofish/src/mod_autofish.cpp

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#include "ScriptMgr.h"
#include "Player.h"
#include "GameObject.h"
#include "ObjectAccessor.h"
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#include "Config.h"
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#include "LootMgr.h"
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namespace
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{
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bool sEnabled = true;
uint32 sTickMs = 200;
float sScanRange = 30.0f;
std::vector<uint32> sBobberEntries;
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std::vector<uint32> ParseEntryList(std::string const& csv)
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{
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std::vector<uint32> out;
std::stringstream ss(csv);
std::string item;
while (std::getline(ss, item, ','))
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{
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item.erase(0, item.find_first_not_of(" \t\r\n"));
item.erase(item.find_last_not_of(" \t\r\n") + 1);
if (!item.empty())
out.push_back(uint32(std::stoul(item)));
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}
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return out;
}
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void TryAutoFish(Player* plr)
{
if (!plr || !plr->IsInWorld())
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return;
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std::list<GameObject*> nearList;
for (auto entry : sBobberEntries)
plr->GetGameObjectListWithEntryInGrid(nearList, entry, sScanRange);
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for (GameObject* go : nearList)
{
if (!go || go->GetOwnerGUID() != plr->GetGUID())
continue;
if (go->getLootState() == GO_READY)
{
plr->SendLoot(go->GetGUID(), LOOT_FISHING);
Loot* loot = &go->loot;
for (uint32 i = 0; i < loot->items.size(); ++i)
{
if (LootItem* li = loot->LootItemInSlot(i, plr))
plr->AutoStoreLootItem(i, loot);
}
plr->SendLootRelease(go->GetGUID());
go->SetLootState(GO_JUST_DEACTIVATED);
return;
}
}
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}
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}
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class AutoFish_WorldScript : public WorldScript
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{
public:
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AutoFish_WorldScript() : WorldScript("AutoFish_WorldScript") {}
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void OnAfterConfigLoad(bool) override
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{
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sEnabled = sConfigMgr->GetOption<bool>("AutoFish.Enabled", true);
sTickMs = sConfigMgr->GetOption<uint32>("AutoFish.TickMs", 200u);
sScanRange = sConfigMgr->GetOption<float>("AutoFish.ScanRange", 30.0f);
sBobberEntries = ParseEntryList(sConfigMgr->GetOption<std::string>("AutoFish.BobberEntries", "35591"));
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}
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void OnUpdate(uint32 diff) override
{
if (!sEnabled)
return;
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static uint32 acc = 0;
acc += diff;
if (acc < sTickMs)
return;
acc = 0;
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auto const& players = ObjectAccessor::GetPlayers();
for (auto const& kv : players)
{
Player* plr = kv.second;
if (!plr || !plr->IsInWorld() || plr->IsGameMaster())
continue;
TryAutoFish(plr);
}
}
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};
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void AddSC_autofish_world()
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{
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new AutoFish_WorldScript();
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}