adding delay before autoloot

This commit is contained in:
Flerp 2025-11-01 18:35:44 -07:00
parent 353dcac81f
commit 8417de8b0f
2 changed files with 49 additions and 13 deletions

View File

@ -12,3 +12,4 @@ AutoFish.ServerAutoLoot = 1
AutoFish.AutoRecast = 1
AutoFish.RecastDelayMs = 500
AutoFish.RecastSpell = 18248
AutoFish.AutoLootDelayMs = 120

View File

@ -19,12 +19,17 @@ namespace
uint32 sTickMs = 200;
float sScanRange = 30.0f;
uint32 sRecastDelayMs = 500;
uint32 sRecastSpell = 131474;
uint32 sRecastSpell = 18248;
uint32 sAutoLootDelayMs = 120;
std::vector<uint32> sBobberEntries;
struct GuidHash { std::size_t operator()(ObjectGuid const& g) const noexcept { return std::hash<uint64>()(g.GetRawValue()); } };
std::unordered_map<ObjectGuid, uint32, GuidHash> sRecastTimers;
struct PendingLoot { ObjectGuid bobber; uint32 timer; };
std::unordered_map<ObjectGuid, PendingLoot, GuidHash> sLootTimers;
std::vector<uint32> ParseEntryList(std::string const& csv)
{
std::vector<uint32> out;
@ -47,6 +52,13 @@ namespace
sRecastTimers[plr->GetGUID()] = sRecastDelayMs;
}
void ScheduleAutoLoot(Player* plr, GameObject* bobber)
{
if (!sServerAutoLoot || !plr || !bobber)
return;
sLootTimers[plr->GetGUID()] = PendingLoot{ bobber->GetGUID(), sAutoLootDelayMs };
}
void TickRecast(uint32 diff)
{
for (auto it = sRecastTimers.begin(); it != sRecastTimers.end();)
@ -66,6 +78,38 @@ namespace
}
}
void TickAutoLoot(uint32 diff)
{
for (auto it = sLootTimers.begin(); it != sLootTimers.end();)
{
if (it->second.timer > diff)
{
it->second.timer -= diff;
++it;
continue;
}
Player* plr = ObjectAccessor::FindPlayer(it->first);
GameObject* bobber = it->second.bobber ? ObjectAccessor::GetGameObject(*plr, it->second.bobber) : nullptr;
if (plr && bobber && plr->IsInWorld() && bobber->IsInWorld())
{
Loot* loot = &bobber->loot;
for (uint32 i = 0; i < loot->items.size(); ++i)
{
if (loot->items[i].is_looted)
continue;
InventoryResult msg = EQUIP_ERR_OK;
plr->StoreLootItem(uint8(i), loot, msg);
}
plr->SendLootRelease(bobber->GetGUID());
bobber->SetLootState(GO_JUST_DEACTIVATED);
}
it = sLootTimers.erase(it);
}
}
void TryAutoFish(Player* plr)
{
if (!plr || !plr->IsInWorld())
@ -85,18 +129,7 @@ namespace
go->Use(plr);
if (sServerAutoLoot)
{
Loot* loot = &go->loot;
for (uint32 i = 0; i < loot->items.size(); ++i)
{
if (loot->items[i].is_looted)
continue;
InventoryResult msg = EQUIP_ERR_OK;
plr->StoreLootItem(uint8(i), loot, msg);
}
plr->SendLootRelease(go->GetGUID());
go->SetLootState(GO_JUST_DEACTIVATED);
}
ScheduleAutoLoot(plr, go);
ScheduleRecast(plr);
return;
@ -119,6 +152,7 @@ public:
sScanRange = sConfigMgr->GetOption<float>("AutoFish.ScanRange", 30.0f);
sRecastDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.RecastDelayMs", 500u);
sRecastSpell = sConfigMgr->GetOption<uint32>("AutoFish.RecastSpell", 18248u);
sAutoLootDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.AutoLootDelayMs", 120u);
sBobberEntries = ParseEntryList(sConfigMgr->GetOption<std::string>("AutoFish.BobberEntries", "35591"));
}
@ -142,6 +176,7 @@ public:
}
}
TickAutoLoot(diff);
TickRecast(diff);
}
};