######################################## # AutoFish Config ######################################## # # AutoFish.Enabled # Description: Enable the module # Default: 1 - Enabled # 0 - Disabled # AutoFish.Enabled = 1 # # AutoFish.TickMs # Description: Sets the delay, in milliseconds, between checking the bobber for a hooked fish # Default: 200 # AuoFish.TickMs = 200 # # AutoFish.ScanRange # Description: Sets the range from the player to scan for the fish bobber # Default: 30 # AutoFish.ScanRange = 30.0 # # AutoFish.BobberEntries # Description: Sets the object ID of any bobbers to scan for, can have multiple, separated by comma # Default: 35591 # AutoFish.BobberEntries = 35591 # # AutoFish.ServerAutoLoot # Description: Forces the player to automatically loot the fish once the loot window pops up # Default: 1 - Enabled # 0 - Disabled # AutoFish.ServerAutoLoot = 1 # # AutoFish.AutoRecast # Description: Automatically casts again after successfully catching a fish # Default: 1 - Enabled # 0 - Disabled # AutoFish.AutoRecast = 1 # # AutoFish.RecastDelayMs # Description: Delay, in milliseconds, to wait before recasting after looting the previous fish # Default: 500 # AutoFish.RecastDelayMs = 500 # # AutoFish.RecastSpell # Description: Sets the Spell ID to be used to recast, useful if anyone uses a custom fishing spell # Default: 18248 # AutoFish.RecastSpell = 18248 # # AutoFish.AutoLootDelayMs # Description: Delay, in milliseconds, to wait before automatically looting the fish, after the loot window has appeared # Default: 120 # AutoFish.AutoLootDelayMs = 120 # # AutoFish.RequiredItemId # Description: Sets an item, by ID, to be held in the bags of the player to activate autofishing. Set to 0 to require no item # Default: 0 # AutoFish.RequiredItemId = 0 # # AutoFish.RequiredEquipId # Description: Sets an item, by ID, to be equipped by the player to activate autofishing. Set to 0 to require no item # Default: 0 # AutoFish.RequiredEquipId = 0