Adding debug lines for sanity, for now

This commit is contained in:
Flerp 2025-11-15 23:21:25 -08:00
parent 915e8006f4
commit 3c44eb7e0b

View File

@ -3,12 +3,15 @@
#include "World.h"
#include "Player.h"
#include "WorldSessionMgr.h"
#include "Log.h"
namespace
{
bool sEnabled = true;
uint32 sIntervalIdle = 200u;
uint32 sIntervalActive = 10u;
uint32 sCurrentInterval = 0u;
uint32 sPrintTimer = 0u;
void ApplyInterval()
{
@ -17,14 +20,20 @@ namespace
bool hasRealPlayer = sWorldSessionMgr->GetActiveAndQueuedSessionCount() > 0;
uint32 newInterval = hasRealPlayer ? sIntervalActive : sIntervalIdle;
sWorld->setIntConfig(CONFIG_INTERVAL_MAPUPDATE, newInterval);
if (newInterval != sCurrentInterval)
{
sCurrentInterval = newInterval;
sWorld->setIntConfig(CONFIG_INTERVAL_MAPUPDATE, newInterval);
LOG_INFO("server.idler", "ServerIdler: MapUpdateInterval changed to {}", newInterval);
}
}
}
class ServerIdler_WorldScript : public WorldScript
{
public:
ServerIdler_WorldScript() : WorldScript("ServerIdler_WorldScript") {}
ServerIdler_WorldScript() : WorldScript("ServerIdler_WorldScript") { }
void OnAfterConfigLoad(bool) override
{
@ -39,12 +48,26 @@ public:
ApplyInterval();
}
void OnUpdate(uint32 diff) override
{
if (!sEnabled)
return;
sPrintTimer += diff;
if (sPrintTimer >= 30000u)
{
sPrintTimer = 0u;
uint32 current = sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE);
LOG_INFO("server.idler", "ServerIdler: MapUpdateInterval current value {}", current);
}
}
};
class ServerIdler_PlayerScript : public PlayerScript
{
public:
ServerIdler_PlayerScript() : PlayerScript("ServerIdler_PlayerScript") {}
ServerIdler_PlayerScript() : PlayerScript("ServerIdler_PlayerScript") { }
void OnPlayerLogin(Player*) override
{