Separating movespeed change and adding delay
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parent
62818defa4
commit
99d1072f20
@ -4,6 +4,8 @@
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#include "Unit.h"
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#include "Item.h"
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#include "SharedDefines.h"
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#include "EventProcessor.h"
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#include "World.h"
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namespace
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{
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@ -45,6 +47,22 @@ namespace
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return false;
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return true;
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}
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class SwiftTravelEvent : public BasicEvent
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{
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public:
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SwiftTravelEvent(Player* player, uint8 form) : _player(player), _form(form) {}
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bool Execute(uint64, uint32) override
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{
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if (_player && _player->IsInWorld())
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if (_form == FORM_TRAVEL)
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_player->SetSpeed(MOVE_RUN, 2.0f, true);
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return true;
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}
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private:
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Player* _player;
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uint8 _form;
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};
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}
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class SwiftTravelForm_WorldScript : public WorldScript
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@ -83,8 +101,7 @@ public:
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if (!RequirementsMet(player))
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return;
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if (form == FORM_TRAVEL)
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player->SetSpeed(MOVE_RUN, 2.0f, true);
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player->m_Events.AddEvent(new SwiftTravelEvent(player, form), player->m_Events.CalculateTime(500));
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}
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};
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