Disabling unit player check
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@ -37,12 +37,12 @@ namespace
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return false;
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if (player->GetLevel() < sMinLevel)
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return false;
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// if (sRequiredItemId && !player->HasItemCount(sRequiredItemId, 1, false))
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// return false;
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// if (sRequiredEquipId && !HasEquippedItem(player, sRequiredEquipId))
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// return false;
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// if (sRequiredSpellId && !player->HasSpell(sRequiredSpellId))
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// return false;
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if (sRequiredItemId && !player->HasItemCount(sRequiredItemId, 1, false))
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return false;
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if (sRequiredEquipId && !HasEquippedItem(player, sRequiredEquipId))
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return false;
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if (sRequiredSpellId && !player->HasSpell(sRequiredSpellId))
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return false;
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return true;
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}
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}
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@ -69,10 +69,10 @@ public:
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void OnUnitSetShapeshiftForm(Unit* unit, uint8 form) override
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{
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if (!sEnabled)
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return;
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if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
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return;
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// if (!sEnabled)
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// return;
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// if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
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// return;
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Player* player = unit->ToPlayer();
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if (!RequirementsMet(player))
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