Attempting to fix chat command call
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@ -1,16 +1,20 @@
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// src/teleport-to-node.cpp
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "CommandScript.h"
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#include "CommandScript.h"
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#include "Chat.h"
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#include "Chat.h"
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#include "ChatCommand.h"
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#include "Player.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "GameObject.h"
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using namespace Acore::ChatCommands;
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namespace
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namespace
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{
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{
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// === CONFIG ===
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// === CONFIG ===
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static constexpr float TELEPORT_DISTANCE = 200.0f; // yards
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static constexpr float TELEPORT_DISTANCE = 200.0f; // yards
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static constexpr float Z_BUMP = 1.5f; // anti-clip offset
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static constexpr float Z_BUMP = 1.5f; // anti-clip offset
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// Mining node entries (trim this list to what you actually want)
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// Mining node entries (trim as needed)
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static const std::vector<uint32> kVeinEntries = {
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static const std::vector<uint32> kVeinEntries = {
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324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903,
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324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903,
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73940,73941,103711,103713,105569,123848,150080,150082,175404,
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73940,73941,103711,103713,105569,123848,150080,150082,175404,
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@ -48,7 +52,7 @@ namespace
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if (player->IsInCombat())
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if (player->IsInCombat())
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{
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{
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ChatHandler(player->GetSession()).PSendSysMessage("You can't use this while in combat.");
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ChatHandler(player->GetSession()).PSendSysMessage("You can't use this while in combat.");
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return true; // handled
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return true;
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}
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}
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if (GameObject* node = FindNearestVein(player, TELEPORT_DISTANCE))
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if (GameObject* node = FindNearestVein(player, TELEPORT_DISTANCE))
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@ -74,27 +78,30 @@ class telenode_commandscript : public CommandScript
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public:
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public:
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telenode_commandscript() : CommandScript("telenode_commandscript") { }
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telenode_commandscript() : CommandScript("telenode_commandscript") { }
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// NOTE: Use Acore::ChatCommands::ChatCommandTable (or the 'using' above)
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ChatCommandTable GetCommands() const override
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ChatCommandTable GetCommands() const override
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{
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{
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static ChatCommandTable commandTable =
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static ChatCommandTable cmds =
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{
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{
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// .telenode
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// .telenode (player-only; change SEC if you want)
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{ "telenode",
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{ "telenode",
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SEC_PLAYER,
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Console::No,
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// handler signature with no args
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[](ChatHandler* handler)
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[](ChatHandler* handler)
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{
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{
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if (Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr)
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if (auto* session = handler->GetSession())
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return DoTeleNode(player);
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return DoTeleNode(session->GetPlayer());
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return false;
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return false;
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},
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},
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SEC_PLAYER, // usable by anyone; override via DB 'command' table if desired
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"" // help text (optional)
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Console::No
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},
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},
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};
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};
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return commandTable;
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return cmds;
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}
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}
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};
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};
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// Module entry point (call this from your module's loader)
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// Called by your module loader
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void Addmod_telenodeScripts()
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void Addmod_telenodeScripts()
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{
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{
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new telenode_commandscript();
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new telenode_commandscript();
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