Replacing BasicEvent with EventProcessor
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@ -4,7 +4,7 @@
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#include "ChatCommand.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "BasicEvent.h"
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#include "EventProcessor.h"
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#include <vector>
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#include <limits>
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@ -12,10 +12,10 @@
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using namespace Acore::ChatCommands;
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static constexpr float TELEPORT_DISTANCE = 250.0f;
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static constexpr float TELEPORT_DISTANCE = 200.0f;
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static constexpr float Z_BUMP = 1.5f;
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static constexpr float MIN_RETELEPORT_DIST = 1.0f;
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static constexpr uint32 RECHECK_DELAY_MS = 3000;
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static constexpr float MIN_RETELEPORT_DIST = 8.0f;
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static constexpr uint32 RECHECK_DELAY_MS = 5000;
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static const std::vector<uint32> kVeinEntries = {
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324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903,
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@ -57,7 +57,7 @@ public:
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TeleNodeRecheckEvent(Player* player, uint64 lastNodeGuidRaw)
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: _player(player), _lastNodeGuidRaw(lastNodeGuidRaw) { }
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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bool Execute(uint64, uint32) override
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{
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if (!_player || !_player->IsInWorld())
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return true;
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