ai slop attempting to fix ai slop
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@ -45,7 +45,7 @@ static GameObject* FindNearestReadyVein(Player* player, float maxRange, float mi
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if (go->getLootState() != LootState::GO_READY)
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if (go->getLootState() != LootState::GO_READY)
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continue;
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continue;
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if (go->getGoState() != GOState::GO_STATE_READY)
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if (go->GetGoState() != GOState::GO_STATE_READY)
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continue;
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continue;
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float d = player->GetDistance(go);
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float d = player->GetDistance(go);
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