ai slop attempting to fix ai slop
This commit is contained in:
parent
e00fb7a99c
commit
c19951b265
@ -45,7 +45,7 @@ static GameObject* FindNearestReadyVein(Player* player, float maxRange, float mi
|
||||
if (go->getLootState() != LootState::GO_READY)
|
||||
continue;
|
||||
|
||||
if (go->getGoState() != GOState::GO_STATE_READY)
|
||||
if (go->GetGoState() != GOState::GO_STATE_READY)
|
||||
continue;
|
||||
|
||||
float d = player->GetDistance(go);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user