ai slop attempting to fix ai slop

This commit is contained in:
Flerp 2025-10-31 06:28:22 -07:00
parent e00fb7a99c
commit c19951b265

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@ -45,7 +45,7 @@ static GameObject* FindNearestReadyVein(Player* player, float maxRange, float mi
if (go->getLootState() != LootState::GO_READY)
continue;
if (go->getGoState() != GOState::GO_STATE_READY)
if (go->GetGoState() != GOState::GO_STATE_READY)
continue;
float d = player->GetDistance(go);