some ai slop

This commit is contained in:
Flerp 2025-10-31 06:27:10 -07:00
parent d61990d029
commit e00fb7a99c

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@ -42,10 +42,10 @@ static GameObject* FindNearestReadyVein(Player* player, float maxRange, float mi
if (go->GetGUID().GetRawValue() == lastNode) if (go->GetGUID().GetRawValue() == lastNode)
continue; continue;
if (go->GetLootState() != GO_READY) if (go->getLootState() != LootState::GO_READY)
continue; continue;
if (go->GetGoState() != GO_STATE_READY) if (go->getGoState() != GOState::GO_STATE_READY)
continue; continue;
float d = player->GetDistance(go); float d = player->GetDistance(go);