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6 Commits

Author SHA1 Message Date
Flerp
02ac3d3dac adding herb nodes and yayherb command 2025-10-31 08:15:52 -07:00
Flerp
42110c57ca renaming command 2025-10-31 07:40:23 -07:00
Flerp
4b88ac3ed6 reverting to more dumb checks 2025-10-31 07:11:49 -07:00
Flerp
a5a4636ac9 and again, with help from ai slop machine 2025-10-31 07:08:09 -07:00
Flerp
ba8018c0ce attempting to fix the node evaluation flush 2025-10-31 07:01:35 -07:00
Flerp
bc6891d443 Replacing BasicEvent with EventProcessor 2025-10-31 06:52:58 -07:00

View File

@@ -4,7 +4,7 @@
#include "ChatCommand.h"
#include "Player.h"
#include "GameObject.h"
#include "BasicEvent.h"
#include "EventProcessor.h"
#include <vector>
#include <limits>
@@ -15,7 +15,7 @@ using namespace Acore::ChatCommands;
static constexpr float TELEPORT_DISTANCE = 250.0f;
static constexpr float Z_BUMP = 1.5f;
static constexpr float MIN_RETELEPORT_DIST = 1.0f;
static constexpr uint32 RECHECK_DELAY_MS = 3000;
static constexpr uint32 RECHECK_DELAY_MS = 100;
static const std::vector<uint32> kVeinEntries = {
324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903,
@@ -26,12 +26,20 @@ static const std::vector<uint32> kVeinEntries = {
189978,189979,189980,189981,195036,
};
static GameObject* FindNearestReadyVein(Player* player, float maxRange)
static const std::vector<uint32> kHerbEntries = {
1618,1617,1619,1620,1621,2045,1622,1623,1628,1624,2041,2042,2046,2043,2044,2866,
142140,142141,142142,142143,142144,142145,176583,176584,176639,176586,176640,
176587,176641,176588,176589,181270,183044,181271,181272,183045,181277,181275,
183043,181276,181278,181279,181282,181280,181285,181281,181284,190169,190170,
189973,191019,190172,190171,190176
};
static GameObject* FindNearestReady(Player* player, float maxRange, const std::vector<uint32>& entries)
{
GameObject* nearest = nullptr;
float nearestDist = std::numeric_limits<float>::infinity();
for (uint32 entry : kVeinEntries)
for (uint32 entry : entries)
{
if (GameObject* go = player->FindNearestGameObject(entry, maxRange))
{
@@ -51,18 +59,18 @@ static GameObject* FindNearestReadyVein(Player* player, float maxRange)
return nearest;
}
class TeleNodeRecheckEvent : public BasicEvent
class TeleRecheckEvent : public BasicEvent
{
public:
TeleNodeRecheckEvent(Player* player, uint64 lastNodeGuidRaw)
: _player(player), _lastNodeGuidRaw(lastNodeGuidRaw) { }
TeleRecheckEvent(Player* player, uint64 lastNodeGuidRaw, const std::vector<uint32>* entries)
: _player(player), _lastNodeGuidRaw(lastNodeGuidRaw), _entries(entries) { }
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
bool Execute(uint64, uint32) override
{
if (!_player || !_player->IsInWorld())
return true;
if (GameObject* node = FindNearestReadyVein(_player, TELEPORT_DISTANCE))
if (GameObject* node = FindNearestReady(_player, TELEPORT_DISTANCE, *_entries))
{
if (node->GetGUID().GetRawValue() != _lastNodeGuidRaw)
{
@@ -84,9 +92,10 @@ public:
private:
Player* _player;
uint64 _lastNodeGuidRaw;
const std::vector<uint32>* _entries;
};
static bool DoTeleNode(Player* player)
static bool DoTeleToList(Player* player, const std::vector<uint32>& entries)
{
if (!player)
return false;
@@ -97,7 +106,7 @@ static bool DoTeleNode(Player* player)
return true;
}
if (GameObject* node = FindNearestReadyVein(player, TELEPORT_DISTANCE))
if (GameObject* node = FindNearestReady(player, TELEPORT_DISTANCE, entries))
{
uint64 lastGuid = node->GetGUID().GetRawValue();
@@ -109,12 +118,12 @@ static bool DoTeleNode(Player* player)
node->GetOrientation()
);
player->m_Events.AddEvent(new TeleNodeRecheckEvent(player, lastGuid),
player->m_Events.AddEvent(new TeleRecheckEvent(player, lastGuid, &entries),
player->m_Events.CalculateTime(RECHECK_DELAY_MS));
}
else
{
ChatHandler(player->GetSession()).PSendSysMessage("No mining nodes found within range.");
ChatHandler(player->GetSession()).PSendSysMessage("No objects found within range.");
}
return true;
@@ -129,7 +138,8 @@ public:
{
static ChatCommandTable commandTable =
{
{ "telenode", HandleTeleNode, SEC_PLAYER, Console::No },
{ "yaynode", HandleTeleNode, SEC_PLAYER, Console::No },
{ "yayherb", HandleTeleHerb, SEC_PLAYER, Console::No },
};
return commandTable;
}
@@ -148,7 +158,23 @@ private:
return false;
}
return DoTeleNode(player);
return DoTeleToList(player, kVeinEntries);
}
static bool HandleTeleHerb(ChatHandler* handler)
{
if (!handler)
return false;
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (!player)
{
handler->SendSysMessage("Player only.");
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleToList(player, kHerbEntries);
}
};