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2 Commits

Author SHA1 Message Date
Flerp
161d29515d Attempting a manual coord refresh 3 seconds after teleport 2025-10-31 06:50:43 -07:00
Flerp
b1c6fabaec reverting change as ai slop led me astray 2025-10-31 06:49:36 -07:00

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@ -4,17 +4,18 @@
#include "ChatCommand.h" #include "ChatCommand.h"
#include "Player.h" #include "Player.h"
#include "GameObject.h" #include "GameObject.h"
#include "ObjectAccessor.h" #include "BasicEvent.h"
#include "Timer.h"
#include <vector> #include <vector>
#include <limits> #include <limits>
#include <cstdint>
using namespace Acore::ChatCommands; using namespace Acore::ChatCommands;
static constexpr float TELEPORT_DISTANCE = 250.0f; static constexpr float TELEPORT_DISTANCE = 250.0f;
static constexpr float Z_BUMP = 1.0f; static constexpr float Z_BUMP = 1.5f;
static constexpr uint32 RECHECK_INTERVAL_MS = 5000; static constexpr float MIN_RETELEPORT_DIST = 1.0f;
static constexpr uint32 RECHECK_DELAY_MS = 3000;
static const std::vector<uint32> kVeinEntries = { static const std::vector<uint32> kVeinEntries = {
324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903, 324,1610,1667,1731,1732,1733,1734,2054,2055,3763,3764,19903,
@ -25,7 +26,7 @@ static const std::vector<uint32> kVeinEntries = {
189978,189979,189980,189981,195036, 189978,189979,189980,189981,195036,
}; };
static GameObject* FindNearestVein(Player* player, float maxRange) static GameObject* FindNearestReadyVein(Player* player, float maxRange)
{ {
GameObject* nearest = nullptr; GameObject* nearest = nullptr;
float nearestDist = std::numeric_limits<float>::infinity(); float nearestDist = std::numeric_limits<float>::infinity();
@ -34,40 +35,72 @@ static GameObject* FindNearestVein(Player* player, float maxRange)
{ {
if (GameObject* go = player->FindNearestGameObject(entry, maxRange)) if (GameObject* go = player->FindNearestGameObject(entry, maxRange))
{ {
float dist = player->GetDistance(go); if (go->getLootState() != LootState::GO_READY)
if (dist <= maxRange && dist < nearestDist) continue;
if (go->GetGoState() != GOState::GO_STATE_READY)
continue;
float d = player->GetDistance(go);
if (d <= maxRange && d < nearestDist)
{ {
nearest = go; nearest = go;
nearestDist = dist; nearestDist = d;
} }
} }
} }
return nearest; return nearest;
} }
static void DumpNearbyNodes(Player* player) class TeleNodeRecheckEvent : public BasicEvent
{ {
ChatHandler(player->GetSession()).PSendSysMessage("Nearby node coordinates:"); public:
for (uint32 entry : kVeinEntries) TeleNodeRecheckEvent(Player* player, uint64 lastNodeGuidRaw)
{ : _player(player), _lastNodeGuidRaw(lastNodeGuidRaw) { }
if (GameObject* go = player->FindNearestGameObject(entry, TELEPORT_DISTANCE))
{
ChatHandler(player->GetSession()).PSendSysMessage(
"Entry %u -> Map %u X: %.2f Y: %.2f Z: %.2f",
entry, go->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()
);
}
}
}
static void TeleportToNearest(Player* player) bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
if (!_player || !_player->IsInWorld())
return true;
if (GameObject* node = FindNearestReadyVein(_player, TELEPORT_DISTANCE))
{
if (node->GetGUID().GetRawValue() != _lastNodeGuidRaw)
{
if (_player->GetDistance(node) >= MIN_RETELEPORT_DIST)
{
_player->TeleportTo(
node->GetMapId(),
node->GetPositionX(),
node->GetPositionY(),
node->GetPositionZ() + Z_BUMP,
node->GetOrientation()
);
}
}
}
return true;
}
private:
Player* _player;
uint64 _lastNodeGuidRaw;
};
static bool DoTeleNode(Player* player)
{ {
if (!player) if (!player)
return; return false;
GameObject* node = FindNearestVein(player, TELEPORT_DISTANCE); if (player->IsInCombat())
if (node)
{ {
ChatHandler(player->GetSession()).PSendSysMessage("You can't use this while in combat.");
return true;
}
if (GameObject* node = FindNearestReadyVein(player, TELEPORT_DISTANCE))
{
uint64 lastGuid = node->GetGUID().GetRawValue();
player->TeleportTo( player->TeleportTo(
node->GetMapId(), node->GetMapId(),
node->GetPositionX(), node->GetPositionX(),
@ -75,41 +108,15 @@ static void TeleportToNearest(Player* player)
node->GetPositionZ() + Z_BUMP, node->GetPositionZ() + Z_BUMP,
node->GetOrientation() node->GetOrientation()
); );
ChatHandler(player->GetSession()).PSendSysMessage("Teleported to nearest node.");
player->m_Events.AddEvent(new TeleNodeRecheckEvent(player, lastGuid),
player->m_Events.CalculateTime(RECHECK_DELAY_MS));
} }
else else
{ {
ChatHandler(player->GetSession()).PSendSysMessage("No node found within range."); ChatHandler(player->GetSession()).PSendSysMessage("No mining nodes found within range.");
}
}
class TeleNodeRunnable : public BasicEvent
{
public:
explicit TeleNodeRunnable(Player* player) : _player(player) { }
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
if (!_player || !_player->IsInWorld())
return true;
DumpNearbyNodes(_player);
TeleportToNearest(_player);
_player->m_Events.AddEvent(new TeleNodeRunnable(_player), _player->m_Events.CalculateTime(RECHECK_INTERVAL_MS));
return true;
} }
private:
Player* _player;
};
static bool HandleTeleNode(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
player->m_Events.AddEvent(new TeleNodeRunnable(player), player->m_Events.CalculateTime(0));
handler->PSendSysMessage("telenode started: re-evaluating every 5 seconds.");
return true; return true;
} }
@ -126,6 +133,23 @@ public:
}; };
return commandTable; return commandTable;
} }
private:
static bool HandleTeleNode(ChatHandler* handler)
{
if (!handler)
return false;
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (!player)
{
handler->SendSysMessage("Player only.");
handler->SetSentErrorMessage(true);
return false;
}
return DoTeleNode(player);
}
}; };
void AddSC_telenode_commandscript() void AddSC_telenode_commandscript()