Added catches for quest and money loot

This commit is contained in:
Flerp 2025-11-18 16:02:37 -08:00
parent 4886019ca0
commit ff4d63ef39

View File

@ -25,14 +25,20 @@ namespace
uint32 sRequiredEquipId = 0;
std::vector<uint32> sBobberEntries;
struct GuidHash { std::size_t operator()(ObjectGuid const& g) const noexcept { return std::hash<uint64>()(g.GetRawValue()); } };
struct GuidHash
{
std::size_t operator()(ObjectGuid const &g) const noexcept { return std::hash<uint64>()(g.GetRawValue()); }
};
std::unordered_map<ObjectGuid, uint32, GuidHash> sRecastTimers;
struct PendingLoot { uint32 timer; };
struct PendingLoot
{
uint32 timer;
};
std::unordered_map<ObjectGuid, PendingLoot, GuidHash> sLootTimers;
std::vector<uint32> ParseEntryList(std::string const& csv)
std::vector<uint32> ParseEntryList(std::string const &csv)
{
std::vector<uint32> out;
std::stringstream ss(csv);
@ -47,21 +53,23 @@ namespace
return out;
}
bool HasEquippedItem(Player* plr, uint32 entry)
bool HasEquippedItem(Player *plr, uint32 entry)
{
if (!entry) return true;
if (!entry)
return true;
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (Item* it = plr->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
if (Item *it = plr->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
if (it->GetEntry() == entry)
return true;
}
return false;
}
bool RequirementMet(Player* plr)
bool RequirementMet(Player *plr)
{
if (!plr) return false;
if (!plr)
return false;
if (sRequiredItemId && !plr->HasItemCount(sRequiredItemId, 1, false))
return false;
if (sRequiredEquipId && !HasEquippedItem(plr, sRequiredEquipId))
@ -69,18 +77,18 @@ namespace
return true;
}
void ScheduleRecast(Player* plr)
void ScheduleRecast(Player *plr)
{
if (!sAutoRecast || !plr || !plr->IsInWorld())
return;
sRecastTimers[plr->GetGUID()] = sRecastDelayMs;
}
void ScheduleAutoLoot(Player* plr)
void ScheduleAutoLoot(Player *plr)
{
if (!sServerAutoLoot || !plr)
return;
sLootTimers[plr->GetGUID()] = PendingLoot{ sAutoLootDelayMs };
sLootTimers[plr->GetGUID()] = PendingLoot{sAutoLootDelayMs};
}
void TickRecast(uint32 diff)
@ -94,7 +102,7 @@ namespace
}
else
{
Player* plr = ObjectAccessor::FindPlayer(it->first);
Player *plr = ObjectAccessor::FindPlayer(it->first);
if (plr && plr->IsInWorld() && plr->IsAlive() && !plr->IsInCombat() && RequirementMet(plr))
plr->CastSpell(plr, sRecastSpell, true);
it = sRecastTimers.erase(it);
@ -113,105 +121,131 @@ namespace
continue;
}
Player* plr = ObjectAccessor::FindPlayer(it->first);
Player *plr = ObjectAccessor::FindPlayer(it->first);
if (plr && plr->IsInWorld() && RequirementMet(plr))
{
ObjectGuid lootGuid = plr->GetLootGUID();
if (lootGuid.IsGameObject())
{
if (GameObject* lootGo = ObjectAccessor::GetGameObject(*plr, lootGuid))
if (GameObject *lootGo = ObjectAccessor::GetGameObject(*plr, lootGuid))
{
Loot* loot = &lootGo->loot;
for (uint32 i = 0; i < loot->items.size(); ++i)
Loot *loot = &lootGo->loot;
// 1) Normal items
for (uint32 slot = 0; slot < loot->items.size(); ++slot)
{
if (loot->items[i].is_looted)
LootItem &li = loot->items[slot];
if (li.is_looted)
continue;
InventoryResult msg = EQUIP_ERR_OK;
plr->StoreLootItem(uint8(i), loot, msg);
plr->StoreLootItem(uint8(slot), loot, msg);
if (!loot->quest_items.empty())
{
uint32 baseSlot = loot->items.size();
for (uint32 q = 0; q < loot->quest_items.size(); ++q)
{
QuestItem &qi = loot->quest_items[q];
if (qi.is_looted)
continue;
uint8 slot = uint8(baseSlot + q);
InventoryResult msg = EQUIP_ERR_OK;
plr->StoreLootItem(slot, loot, msg);
}
}
if (loot->gold > 0)
{
plr->ModifyMoney(loot->gold);
loot->gold = 0;
}
plr->SendLootRelease(lootGuid);
if (lootGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
lootGo->SetLootState(GO_JUST_DEACTIVATED);
}
plr->SendLootRelease(lootGuid);
if (lootGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
lootGo->SetLootState(GO_JUST_DEACTIVATED);
}
}
it = sLootTimers.erase(it);
}
}
void TryAutoFish(Player * plr)
{
if (!plr || !plr->IsInWorld() || !RequirementMet(plr))
return;
std::list<GameObject *> nearList;
for (auto entry : sBobberEntries)
plr->GetGameObjectListWithEntryInGrid(nearList, entry, sScanRange);
for (GameObject *go : nearList)
{
if (!go || go->GetOwnerGUID() != plr->GetGUID())
continue;
if (go->getLootState() == GO_READY && go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
{
go->Use(plr);
if (sServerAutoLoot)
ScheduleAutoLoot(plr);
ScheduleRecast(plr);
return;
}
}
}
}
class AutoFish_WorldScript : public WorldScript
{
public:
AutoFish_WorldScript() : WorldScript("AutoFish_WorldScript") {}
void OnAfterConfigLoad(bool) override
{
sEnabled = sConfigMgr->GetOption<bool>("AutoFish.Enabled", true);
sServerAutoLoot = sConfigMgr->GetOption<bool>("AutoFish.ServerAutoLoot", true);
sAutoRecast = sConfigMgr->GetOption<bool>("AutoFish.AutoRecast", true);
sTickMs = sConfigMgr->GetOption<uint32>("AutoFish.TickMs", 200u);
sScanRange = sConfigMgr->GetOption<float>("AutoFish.ScanRange", 30.0f);
sRecastDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.RecastDelayMs", 500u);
sRecastSpell = sConfigMgr->GetOption<uint32>("AutoFish.RecastSpell", 18248u);
sAutoLootDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.AutoLootDelayMs", 120u);
sRequiredItemId = sConfigMgr->GetOption<uint32>("AutoFish.RequiredItemId", 0u);
sRequiredEquipId = sConfigMgr->GetOption<uint32>("AutoFish.RequiredEquipId", 0u);
sBobberEntries = ParseEntryList(sConfigMgr->GetOption<std::string>("AutoFish.BobberEntries", "35591"));
}
void OnUpdate(uint32 diff) override
{
if (!sEnabled)
return;
static uint32 acc = 0;
acc += diff;
if (acc >= sTickMs)
{
acc = 0;
auto const &players = ObjectAccessor::GetPlayers();
for (auto const &kv : players)
{
Player *plr = kv.second;
if (!plr || !plr->IsInWorld() || plr->IsGameMaster())
continue;
TryAutoFish(plr);
}
}
it = sLootTimers.erase(it);
TickAutoLoot(diff);
TickRecast(diff);
}
}
};
void TryAutoFish(Player* plr)
void AddSC_autofish_world()
{
if (!plr || !plr->IsInWorld() || !RequirementMet(plr))
return;
std::list<GameObject*> nearList;
for (auto entry : sBobberEntries)
plr->GetGameObjectListWithEntryInGrid(nearList, entry, sScanRange);
for (GameObject* go : nearList)
{
if (!go || go->GetOwnerGUID() != plr->GetGUID())
continue;
if (go->getLootState() == GO_READY && go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
{
go->Use(plr);
if (sServerAutoLoot)
ScheduleAutoLoot(plr);
ScheduleRecast(plr);
return;
}
}
new AutoFish_WorldScript();
}
}
class AutoFish_WorldScript : public WorldScript
{
public:
AutoFish_WorldScript() : WorldScript("AutoFish_WorldScript") {}
void OnAfterConfigLoad(bool) override
{
sEnabled = sConfigMgr->GetOption<bool>("AutoFish.Enabled", true);
sServerAutoLoot = sConfigMgr->GetOption<bool>("AutoFish.ServerAutoLoot", true);
sAutoRecast = sConfigMgr->GetOption<bool>("AutoFish.AutoRecast", true);
sTickMs = sConfigMgr->GetOption<uint32>("AutoFish.TickMs", 200u);
sScanRange = sConfigMgr->GetOption<float>("AutoFish.ScanRange", 30.0f);
sRecastDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.RecastDelayMs", 500u);
sRecastSpell = sConfigMgr->GetOption<uint32>("AutoFish.RecastSpell", 18248u);
sAutoLootDelayMs = sConfigMgr->GetOption<uint32>("AutoFish.AutoLootDelayMs", 120u);
sRequiredItemId = sConfigMgr->GetOption<uint32>("AutoFish.RequiredItemId", 0u);
sRequiredEquipId = sConfigMgr->GetOption<uint32>("AutoFish.RequiredEquipId", 0u);
sBobberEntries = ParseEntryList(sConfigMgr->GetOption<std::string>("AutoFish.BobberEntries", "35591"));
}
void OnUpdate(uint32 diff) override
{
if (!sEnabled)
return;
static uint32 acc = 0;
acc += diff;
if (acc >= sTickMs)
{
acc = 0;
auto const& players = ObjectAccessor::GetPlayers();
for (auto const& kv : players)
{
Player* plr = kv.second;
if (!plr || !plr->IsInWorld() || plr->IsGameMaster())
continue;
TryAutoFish(plr);
}
}
TickAutoLoot(diff);
TickRecast(diff);
}
};
void AddSC_autofish_world()
{
new AutoFish_WorldScript();
}